#[repr(C, packed(4))]pub struct NodeShaderVectTransform {
pub type_: i32,
pub convert_from: i32,
pub convert_to: i32,
pub _pad: [i8; 4],
}Fields§
§type_: i32§convert_from: i32§convert_to: i32§_pad: [i8; 4]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderVectTransform
impl GeneratedBlendStruct for NodeShaderVectTransform
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderVectTransform"
const STRUCT_INDEX: usize = 467usize
const STRUCT_TYPE_INDEX: usize = 605usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderVectTransform> for NodeShaderVectTransform
Auto Trait Implementations§
impl Freeze for NodeShaderVectTransform
impl RefUnwindSafe for NodeShaderVectTransform
impl Send for NodeShaderVectTransform
impl Sync for NodeShaderVectTransform
impl Unpin for NodeShaderVectTransform
impl UnwindSafe for NodeShaderVectTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more