#[repr(C, packed(4))]pub struct SceneCollection {
pub next: Pointer<SceneCollection>,
pub prev: Pointer<SceneCollection>,
pub name: [i8; 64],
pub active_object_index: i32,
pub flag: i16,
pub type_: i8,
pub _pad: i8,
pub objects: ListBase,
pub scene_collections: ListBase,
}Fields§
§next: Pointer<SceneCollection>§prev: Pointer<SceneCollection>§name: [i8; 64]§active_object_index: i32§flag: i16§type_: i8§_pad: i8§objects: ListBase§scene_collections: ListBaseTrait Implementations§
Source§impl DoubleLinked<Pointer<SceneCollection>> for SceneCollection
impl DoubleLinked<Pointer<SceneCollection>> for SceneCollection
Source§impl GeneratedBlendStruct for SceneCollection
impl GeneratedBlendStruct for SceneCollection
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "SceneCollection"
const STRUCT_INDEX: usize = 763usize
const STRUCT_TYPE_INDEX: usize = 319usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<SceneCollection> for SceneCollection
Auto Trait Implementations§
impl Freeze for SceneCollection
impl RefUnwindSafe for SceneCollection
impl Send for SceneCollection
impl Sync for SceneCollection
impl Unpin for SceneCollection
impl UnwindSafe for SceneCollection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more