ImageUser

Struct ImageUser 

Source
#[repr(C, packed(4))]
pub struct ImageUser {
Show 13 fields pub scene: Pointer<Scene>, pub framenr: i32, pub frames: i32, pub offset: i32, pub sfra: i32, pub cycl: i8, pub multiview_eye: i8, pub pass: i16, pub tile: i32, pub multi_index: i16, pub view: i16, pub layer: i16, pub flag: i16,
}

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§scene: Pointer<Scene>§framenr: i32§frames: i32§offset: i32§sfra: i32§cycl: i8§multiview_eye: i8§pass: i16§tile: i32§multi_index: i16§view: i16§layer: i16§flag: i16

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