Struct blas_array2::blas3::symm::SYMM_Builder
source · pub struct SYMM_Builder<'a, 'b, 'c, F, S>where
F: BLASFloat,
S: BLASSymmetric,{ /* private fields */ }
Expand description
Builder for SYMM_
.
Implementations§
source§impl<'a, 'b, 'c, F, S> SYMM_Builder<'a, 'b, 'c, F, S>where
F: BLASFloat,
S: BLASSymmetric,
impl<'a, 'b, 'c, F, S> SYMM_Builder<'a, 'b, 'c, F, S>where
F: BLASFloat,
S: BLASSymmetric,
pub fn a(self, value: ArrayView2<'a, F>) -> Self
pub fn b(self, value: ArrayView2<'b, F>) -> Self
pub fn c<VALUE: Into<ArrayViewMut2<'c, F>>>(self, value: VALUE) -> Self
pub fn alpha<VALUE: Into<F>>(self, value: VALUE) -> Self
pub fn beta<VALUE: Into<F>>(self, value: VALUE) -> Self
pub fn side<VALUE: Into<BLASSide>>(self, value: VALUE) -> Self
pub fn uplo<VALUE: Into<BLASUpLo>>(self, value: VALUE) -> Self
pub fn layout<VALUE: Into<BLASLayout>>(self, value: VALUE) -> Self
Trait Implementations§
source§impl<'a, 'b, 'c, F, S> BLASBuilder<'c, F, Dim<[usize; 2]>> for SYMM_Builder<'a, 'b, 'c, F, S>
impl<'a, 'b, 'c, F, S> BLASBuilder<'c, F, Dim<[usize; 2]>> for SYMM_Builder<'a, 'b, 'c, F, S>
source§impl<'a, 'b, 'c, F, S> Default for SYMM_Builder<'a, 'b, 'c, F, S>where
F: BLASFloat,
S: BLASSymmetric,
impl<'a, 'b, 'c, F, S> Default for SYMM_Builder<'a, 'b, 'c, F, S>where
F: BLASFloat,
S: BLASSymmetric,
Auto Trait Implementations§
impl<'a, 'b, 'c, F, S> Freeze for SYMM_Builder<'a, 'b, 'c, F, S>where
F: Freeze,
impl<'a, 'b, 'c, F, S> RefUnwindSafe for SYMM_Builder<'a, 'b, 'c, F, S>where
F: RefUnwindSafe,
S: RefUnwindSafe,
impl<'a, 'b, 'c, F, S> Send for SYMM_Builder<'a, 'b, 'c, F, S>where
S: Send,
impl<'a, 'b, 'c, F, S> Sync for SYMM_Builder<'a, 'b, 'c, F, S>where
S: Sync,
impl<'a, 'b, 'c, F, S> Unpin for SYMM_Builder<'a, 'b, 'c, F, S>
impl<'a, 'b, 'c, F, S> !UnwindSafe for SYMM_Builder<'a, 'b, 'c, F, S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more