Struct Engine

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pub struct Engine {
    pub frame_config: FrameConfig,
    pub ray_config: RayConfig,
    pub denoiser_enabled: bool,
    pub denoiser_config: DenoiserConfig,
    pub post_proc_config: PostProcConfig,
    /* private fields */
}
Expand description

Blade Engine encapsulates all the context for applications, such as the GPU context, Ray-tracing context, EGUI integration, asset hub, physics context, task processing, and more.

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§frame_config: FrameConfig§ray_config: RayConfig§denoiser_enabled: bool§denoiser_config: DenoiserConfig§post_proc_config: PostProcConfig

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impl Engine

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pub fn new(window: &Window, config: &Engine) -> Self

Create a new context based on a given window.

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pub fn destroy(&mut self)

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pub fn update(&mut self, dt: f32)

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pub fn render( &mut self, camera: &FrameCamera, gui_primitives: &[ClippedPrimitive], gui_textures: &TexturesDelta, physical_size: PhysicalSize<u32>, scale_factor: f32, )

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pub fn populate_hud(&mut self, ui: &mut Ui)

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pub fn screen_aspect(&self) -> f32

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pub fn add_object( &mut self, config: &Object, transform: Transform, dynamic_input: DynamicInput, ) -> ObjectHandle

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pub fn wake_up(&mut self, object: ObjectHandle)

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pub fn add_joint( &mut self, parent: ObjectHandle, child: ObjectHandle, desc: JointDesc, ) -> JointHandle

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pub fn get_object_transform( &self, handle: ObjectHandle, prediction: Prediction, ) -> Transform

Get the current object transform.

Since the simulation is done at fixed key frames, the position specifically at the current time needs to be predicted.

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pub fn get_object_bounds(&self, handle: ObjectHandle) -> BoundingBox

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pub fn apply_linear_impulse( &mut self, handle: ObjectHandle, impulse: Vector3<f32>, )

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pub fn apply_angular_impulse( &mut self, handle: ObjectHandle, impulse: Vector3<f32>, )

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pub fn teleport_object(&mut self, handle: ObjectHandle, transform: Transform)

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pub fn set_joint_motor( &mut self, handle: JointHandle, axis: JointAxis, target_pos: f32, target_vel: f32, )

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pub fn set_environment_map(&mut self, path: &str)

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pub fn set_gravity(&mut self, force: f32)

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pub fn set_average_luminosity(&mut self, avg_lum: f32)

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pub fn set_debug_pixel(&mut self, mouse_pos: Option<[i32; 2]>)

Auto Trait Implementations§

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impl !Freeze for Engine

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impl !RefUnwindSafe for Engine

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impl Send for Engine

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impl !Sync for Engine

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impl Unpin for Engine

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impl !UnwindSafe for Engine

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