#[repr(C)]pub struct Vertex {
    pub position: [f32; 3],
    pub bitangent_sign: f32,
    pub tex_coords: [f32; 2],
    pub normal: u32,
    pub tangent: u32,
}Fields§
§position: [f32; 3]§bitangent_sign: f32§tex_coords: [f32; 2]§normal: u32§tangent: u32Trait Implementations§
impl Copy for Vertex
impl Pod for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
    T: AnyBitPattern,
 
impl<T> CheckedBitPattern for Twhere
    T: AnyBitPattern,
Source§type Bits = T
 
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
 
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret 
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§impl<T> HasShaderBinding for Twhere
    T: Pod,
 
impl<T> HasShaderBinding for Twhere
    T: Pod,
const TYPE: ShaderBinding
Source§impl<T> Pointable for T
 
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
 
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
 
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as 
ReadEndian::read_from_little_endian().