pub struct FrameResources {
    pub buffers: Vec<Buffer>,
    pub acceleration_structures: Vec<AccelerationStructure>,
}Expand description
Temporary resources associated with a GPU frame.
Fields§
§buffers: Vec<Buffer>§acceleration_structures: Vec<AccelerationStructure>Trait Implementations§
Source§impl Default for FrameResources
 
impl Default for FrameResources
Source§fn default() -> FrameResources
 
fn default() -> FrameResources
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for FrameResources
impl RefUnwindSafe for FrameResources
impl Send for FrameResources
impl Sync for FrameResources
impl Unpin for FrameResources
impl UnwindSafe for FrameResources
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Pointable for T
 
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
 
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
 
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as 
ReadEndian::read_from_little_endian().