Struct AssetHub

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pub struct AssetHub {
    pub textures: Arc<AssetManager<Baker>>,
    pub models: AssetManager<Baker>,
    pub shaders: AssetManager<Baker>,
}
Expand description

A single hub to manage all assets.

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§textures: Arc<AssetManager<Baker>>§models: AssetManager<Baker>§shaders: AssetManager<Baker>

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impl AssetHub

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pub fn new( target: &Path, choir: &Arc<Choir>, gpu_context: &Arc<Context>, ) -> Self

Create a new hub.

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pub fn flush( &self, command_encoder: &mut CommandEncoder, temp_buffers: &mut Vec<Buffer>, )

Flush the GPU state updates into the specified command encoder.

Populates the list of temporary buffers that can be freed when the relevant submission is completely retired.

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pub fn destroy(&mut self)

Destroy the hub contents.

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pub fn open_context<'a, N: Into<Name>>( &'a self, base_path: &'a Path, name: N, ) -> LoadContext<'_>

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pub fn list_running_tasks(&self) -> Vec<RunningTask>

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