pub struct AssetHub {
pub textures: Arc<AssetManager<Baker>>,
pub models: AssetManager<Baker>,
pub shaders: AssetManager<Baker>,
}Expand description
A single hub to manage all assets.
Fields§
§textures: Arc<AssetManager<Baker>>§models: AssetManager<Baker>§shaders: AssetManager<Baker>Implementations§
Source§impl AssetHub
impl AssetHub
Sourcepub fn new(
target: &Path,
choir: &Arc<Choir>,
gpu_context: &Arc<Context>,
) -> Self
pub fn new( target: &Path, choir: &Arc<Choir>, gpu_context: &Arc<Context>, ) -> Self
Create a new hub.
Sourcepub fn flush(
&self,
command_encoder: &mut CommandEncoder,
temp_buffers: &mut Vec<Buffer>,
)
pub fn flush( &self, command_encoder: &mut CommandEncoder, temp_buffers: &mut Vec<Buffer>, )
Flush the GPU state updates into the specified command encoder.
Populates the list of temporary buffers that can be freed when the relevant submission is completely retired.
pub fn open_context<'a, N: Into<Name>>( &'a self, base_path: &'a Path, name: N, ) -> LoadContext<'a>
pub fn list_running_tasks(&self) -> Vec<RunningTask>
Auto Trait Implementations§
impl !Freeze for AssetHub
impl !RefUnwindSafe for AssetHub
impl Send for AssetHub
impl Sync for AssetHub
impl Unpin for AssetHub
impl UnsafeUnpin for AssetHub
impl !UnwindSafe for AssetHub
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more