Struct blade_render::Camera
source · pub struct Camera {
pub pos: Vector3<f32>,
pub rot: Quaternion<f32>,
pub fov_y: f32,
pub depth: f32,
}Fields§
§pos: Vector3<f32>§rot: Quaternion<f32>§fov_y: f32§depth: f32Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more