Struct blade_render::texture::Meta
source · pub struct Meta {
pub format: TextureFormat,
pub generate_mips: bool,
pub y_flip: bool,
}Fields§
§format: TextureFormat§generate_mips: bool§y_flip: boolTrait Implementations§
source§impl PartialEq for Meta
impl PartialEq for Meta
impl Eq for Meta
impl StructuralPartialEq for Meta
Auto Trait Implementations§
impl Freeze for Meta
impl RefUnwindSafe for Meta
impl Send for Meta
impl Sync for Meta
impl Unpin for Meta
impl UnwindSafe for Meta
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.