Struct blade_render::SelectionInfo
source · pub struct SelectionInfo {
pub std_deviation: Vector3<f32>,
pub std_deviation_history: u32,
pub custom_index: u32,
pub depth: f32,
pub position: Vector3<f32>,
pub normal: Vector3<f32>,
pub tex_coords: Vector2<f32>,
pub base_color_texture: Option<Handle<Texture>>,
pub normal_texture: Option<Handle<Texture>>,
}Fields§
§std_deviation: Vector3<f32>§std_deviation_history: u32§custom_index: u32§depth: f32§position: Vector3<f32>§normal: Vector3<f32>§tex_coords: Vector2<f32>§base_color_texture: Option<Handle<Texture>>§normal_texture: Option<Handle<Texture>>Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for SelectionInfo
impl Send for SelectionInfo
impl Sync for SelectionInfo
impl Unpin for SelectionInfo
impl !UnwindSafe for SelectionInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().