Struct blade_render::shader::Baker
source · pub struct Baker { /* private fields */ }Implementations§
Trait Implementations§
source§impl Baker for Baker
impl Baker for Baker
§type Data<'a> = CookedShader<'a>
type Data<'a> = CookedShader<'a>
Intermediate data that is cached, which comes out as a result of cooking.
source§fn cook(
&self,
source: &[u8],
extension: &str,
_meta: Meta,
cooker: Arc<Cooker<Self>>,
_exe_context: &ExecutionContext<'_>
)
fn cook( &self, source: &[u8], extension: &str, _meta: Meta, cooker: Arc<Cooker<Self>>, _exe_context: &ExecutionContext<'_> )
Cook an asset represented by a slice of bytes. Read more
source§fn serve(
&self,
cooked: CookedShader<'_>,
_exe_context: &ExecutionContext<'_>
) -> Shader
fn serve( &self, cooked: CookedShader<'_>, _exe_context: &ExecutionContext<'_> ) -> Shader
Produce the output bsed on a cooked asset. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Baker
impl Send for Baker
impl Sync for Baker
impl Unpin for Baker
impl UnwindSafe for Baker
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more