pub struct ControlledCamera {
pub inner: Camera,
pub fly_speed: f32,
}Fields§
§inner: Camera§fly_speed: f32Implementations§
Source§impl ControlledCamera
impl ControlledCamera
pub fn get_view_matrix(&self) -> Mat4
pub fn get_projection_matrix(&self, aspect: f32) -> Mat4
pub fn move_by(&mut self, offset: Vec3)
pub fn rotate_z_by(&mut self, angle: f32)
pub fn on_key(&mut self, code: KeyCode, delta: f32) -> bool
pub fn on_wheel(&mut self, delta: MouseScrollDelta)
Trait Implementations§
Source§impl Default for ControlledCamera
impl Default for ControlledCamera
Source§impl ExposeHud for ControlledCamera
impl ExposeHud for ControlledCamera
fn populate_hud(&mut self, ui: &mut Ui)
Auto Trait Implementations§
impl Freeze for ControlledCamera
impl RefUnwindSafe for ControlledCamera
impl Send for ControlledCamera
impl Sync for ControlledCamera
impl Unpin for ControlledCamera
impl UnwindSafe for ControlledCamera
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T: ?Sized,
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