Modules§
Structs§
- Acceleration
Structure - Acceleration
Structure Command Encoder - Acceleration
Structure Desc - Acceleration
Structure Instance - Acceleration
Structure Mesh - Acceleration
Structure Sizes - Blend
Component - Describes a blend component of a
BlendState. - Blend
State - Describe the blend state of a render pipeline,
within
ColorTargetState. - Buffer
- Buffer
Desc - Buffer
Piece - Capabilities
- Color
Target State - Describes the color state of a render pipeline.
- Color
Writes - Color write mask. Disabled color channels will not be written to.
- Command
Encoder - Command
Encoder Desc - Compute
Command Encoder - Compute
Pipeline - Compute
Pipeline Desc - Context
- Context
Desc - Depth
Bias State - Depth
Stencil State - Describes the depth/stencil state in a render pipeline.
- Device
Information - Extent
- Frame
- Multisample
State - Pipeline
Context - Pipeline
Encoder - Primitive
State - Render
Command Encoder - Render
Pipeline - Render
Pipeline Desc - Render
Target - Render
Target Set - Resource
Array - An array of resources to be used with shader bindings. The generic argument tells the maximum number of resources.
- Sampler
- Sampler
Desc - Scissor
Rect - Shader
- Shader
Data Layout - Shader
Desc - Shader
Function - Shader
Visibility - Stencil
Face State - Describes stencil state in a render pipeline.
- Stencil
State - State of the stencil operation (fixed-pipeline stage).
- Storage
Access - Flags describing an image.
- Surface
- Surface
Config - Surface
Info - Sync
Point - Texel
Aspects - Texel
Block Info - Texture
- Texture
Desc - Texture
Piece - Texture
Subresources - Texture
Usage - Texture
View - Texture
View Desc - Transfer
Command Encoder - Vertex
Attribute - Vertex
Fetch State - Vertex
Layout - Viewport
Enums§
- Acceleration
Structure Type - Address
Mode - How edges should be handled in texture addressing.
- Alpha
Mode - Blend
Factor - Alpha blend factor.
- Blend
Operation - Alpha blend operation.
- Color
Space - Command
Type - Compare
Function - Comparison function used for depth and stencil operations.
- Display
Sync - Mechanism used to acquire frames and display them on screen.
- External
Memory Source - If the source contains None it will export it otherwise it will import the value in Some
- Face
- Face of a vertex.
- Filter
Mode - Texel mixing mode when sampling between texels.
- Finish
Op - Front
Face - Vertex winding order which classifies the “front” face of a triangle.
- Index
Type - InitOp
- Memory
- NotSupported
Error - Platform
Error - Primitive
Topology - Primitive type the input mesh is composed of.
- Shader
Binding - Stencil
Operation - Operation to perform on the stencil value.
- Texture
Color - Texture
Dimension - Dimensionality of a texture.
- Texture
Format - Vector
Size - Number of components in a vector.
- Vertex
Format - View
Dimension
Constants§
Traits§
Type Aliases§
- Buffer
Array - Pipeline
Constants - Specifies the values of pipeline-overridable constants in the shader module.
- Resource
Index - Texture
Array - Timings
- Transform