pub struct Shader { /* private fields */ }Implementations§
Source§impl Shader
impl Shader
pub fn at<'a>(&'a self, entry_point: &'a str) -> ShaderFunction<'a>
pub fn with_constants<'a>( &'a self, entry_point: &'a str, constants: &'a PipelineConstants, ) -> ShaderFunction<'a>
pub fn resolve_constants<'a>( &'a self, constants: &PipelineConstants, ) -> (Module, Cow<'a, ModuleInfo>)
pub fn get_struct_size(&self, struct_name: &str) -> u32
pub fn check_struct_size<T>(&self)
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more