Type Alias blade_graphics::TextureArray

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pub type TextureArray<const N: ResourceIndex> = ResourceArray<TextureView, N>;

Aliased Type§

struct TextureArray<const N: ResourceIndex> { /* private fields */ }

Trait Implementations§

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impl<'a, const N: ResourceIndex> HasShaderBinding for &'a TextureArray<N>

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impl<'a, const N: ResourceIndex> ShaderBindable for &'a TextureArray<N>

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fn bind_to(&self, ctx: &mut PipelineContext<'_>, index: u32)