Struct blade_graphics::DepthStencilState
source · pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: bool,
pub depth_compare: CompareFunction,
pub stencil: StencilState,
pub bias: DepthBiasState,
}Expand description
Describes the depth/stencil state in a render pipeline.
Fields§
§format: TextureFormatFormat of the depth/stencil texture view.
depth_write_enabled: boolIf disabled, depth will not be written to.
depth_compare: CompareFunctionComparison function used to compare depth values in the depth test.
stencil: StencilStateStencil state.
bias: DepthBiasStateDepth bias state.
Trait Implementations§
source§impl Clone for DepthStencilState
impl Clone for DepthStencilState
source§fn clone(&self) -> DepthStencilState
fn clone(&self) -> DepthStencilState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more