OfflinePlayer

Struct OfflinePlayer 

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pub struct OfflinePlayer<'mc>(/* private fields */);

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impl<'mc> OfflinePlayer<'mc>

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pub fn is_online(&self) -> Result<bool, Box<dyn Error>>

Checks if this player is currently online

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pub fn name(&self) -> Result<Option<String>, Box<dyn Error>>

Returns the name of this player

Names are no longer unique past a single game session. For persistent storage it is recommended that you use {@link #getUniqueId()} instead.

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pub fn unique_id(&self) -> Result<JavaUUID<'mc>, Box<dyn Error>>

Returns the UUID of this player

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pub fn player_profile(&self) -> Result<PlayerProfile<'mc>, Box<dyn Error>>

Gets a copy of the player’s profile.

If the player is online, the returned profile will be complete. Otherwise, only the unique id is guaranteed to be present. You can use {@link PlayerProfile#update()} to complete the returned profile.

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pub fn is_banned(&self) -> Result<bool, Box<dyn Error>>

Checks if this player has had their profile banned.

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pub fn ban( &self, reason: impl Into<String>, duration: JObject<'mc>, source: impl Into<String>, ) -> Result<Option<BanEntry<'mc>>, Box<dyn Error>>

Adds this user to the {@link ProfileBanList}. If a previous ban exists, this will update the entry.

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pub fn is_whitelisted(&self) -> Result<bool, Box<dyn Error>>

Checks if this player is whitelisted or not

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pub fn set_whitelisted(&self, value: bool) -> Result<(), Box<dyn Error>>

Sets if this player is whitelisted or not

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pub fn player(&self) -> Result<Option<Player<'mc>>, Box<dyn Error>>

Gets a {@link Player} object that this represents, if there is one

If the player is online, this will return that player. Otherwise, it will return null.

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pub fn first_played(&self) -> Result<i64, Box<dyn Error>>

Gets the first date and time that this player was witnessed on this server.

If the player has never played before, this will return 0. Otherwise, it will be the amount of milliseconds since midnight, January 1, 1970 UTC.

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pub fn last_played(&self) -> Result<i64, Box<dyn Error>>

Gets the last date and time that this player was witnessed on this server.

If the player has never played before, this will return 0. Otherwise, it will be the amount of milliseconds since midnight, January 1, 1970 UTC.

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pub fn has_played_before(&self) -> Result<bool, Box<dyn Error>>

Checks if this player has played on this server before.

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pub fn bed_spawn_location( &self, ) -> Result<Option<Location<'mc>>, Box<dyn Error>>

👎Deprecated

Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.

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pub fn respawn_location(&self) -> Result<Option<Location<'mc>>, Box<dyn Error>>

Gets the Location where the player will spawn at, null if they don’t have a valid respawn point.

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pub fn increment_statistic( &self, statistic: impl Into<Statistic<'mc>>, entity_type: Option<impl Into<EntityType<'mc>>>, amount: Option<i32>, ) -> Result<(), Box<dyn Error>>

Increments the given statistic for this player for the given entity.

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pub fn decrement_statistic( &self, statistic: impl Into<Statistic<'mc>>, entity_type: Option<impl Into<EntityType<'mc>>>, amount: Option<i32>, ) -> Result<(), Box<dyn Error>>

Decrements the given statistic for this player for the given entity.

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pub fn set_statistic( &self, statistic: impl Into<Statistic<'mc>>, entity_type: impl Into<EntityType<'mc>>, new_value: Option<i32>, ) -> Result<(), Box<dyn Error>>

Sets the given statistic for this player for the given entity.

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pub fn get_statistic( &self, statistic: impl Into<Statistic<'mc>>, entity_type: Option<impl Into<EntityType<'mc>>>, ) -> Result<i32, Box<dyn Error>>

Gets the value of the given statistic for this player.

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pub fn last_death_location( &self, ) -> Result<Option<Location<'mc>>, Box<dyn Error>>

Gets the player’s last death location.

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pub fn location(&self) -> Result<Option<Location<'mc>>, Box<dyn Error>>

Gets the player’s current location.

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pub fn is_op(&self) -> Result<bool, Box<dyn Error>>

Checks if this object is a server operator

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pub fn set_op(&self, value: bool) -> Result<(), Box<dyn Error>>

Sets the operator status of this object

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pub fn serialize(&self) -> Result<JavaMap<'mc>, Box<dyn Error>>

Creates a Map representation of this class.

This class must provide a method to restore this class, as defined in the {@link ConfigurationSerializable} interface javadocs.

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pub fn instance_of(&self, other: impl Into<String>) -> Result<bool, Error>

Trait Implementations§

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impl<'mc> Into<AnimalTamer<'mc>> for OfflinePlayer<'mc>

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fn into(self) -> AnimalTamer<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> Into<ConfigurationSerializable<'mc>> for OfflinePlayer<'mc>

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fn into(self) -> ConfigurationSerializable<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> Into<OfflinePlayer<'mc>> for Player<'mc>

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fn into(self) -> OfflinePlayer<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> Into<ServerOperator<'mc>> for OfflinePlayer<'mc>

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fn into(self) -> ServerOperator<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> JNIInstantiatable<'mc> for OfflinePlayer<'mc>

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fn from_raw( env: &SharedJNIEnv<'mc>, obj: JObject<'mc>, ) -> Result<Self, Box<dyn Error>>

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impl<'mc> JNIRaw<'mc> for OfflinePlayer<'mc>

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fn jni_ref(&self) -> SharedJNIEnv<'mc>

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fn jni_object(&self) -> JObject<'mc>

Auto Trait Implementations§

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impl<'mc> !Freeze for OfflinePlayer<'mc>

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impl<'mc> !RefUnwindSafe for OfflinePlayer<'mc>

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impl<'mc> !Send for OfflinePlayer<'mc>

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impl<'mc> !Sync for OfflinePlayer<'mc>

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impl<'mc> Unpin for OfflinePlayer<'mc>

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impl<'mc> UnwindSafe for OfflinePlayer<'mc>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more