CrafterView

Struct CrafterView 

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pub struct CrafterView<'mc>(/* private fields */);

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impl<'mc> CrafterView<'mc>

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pub fn is_slot_disabled(&self, slot: i32) -> Result<bool, Box<dyn Error>>

Checks if the given crafter slot is disabled.

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pub fn is_powered(&self) -> Result<bool, Box<dyn Error>>

Checks whether or not this crafter view is powered.

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pub fn set_slot_disabled( &self, slot: i32, disabled: bool, ) -> Result<(), Box<dyn Error>>

Sets the status of the crafter slot.

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pub fn top_inventory(&self) -> Result<Inventory<'mc>, Box<dyn Error>>

Get the upper inventory involved in this transaction.

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pub fn bottom_inventory(&self) -> Result<Inventory<'mc>, Box<dyn Error>>

Get the lower inventory involved in this transaction.

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pub fn player(&self) -> Result<HumanEntity<'mc>, Box<dyn Error>>

Get the player viewing.

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pub fn get_type(&self) -> Result<InventoryType<'mc>, Box<dyn Error>>

Determine the type of inventory involved in the transaction. This indicates the window style being shown. It will never return PLAYER, since that is common to all windows.

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pub fn set_item( &self, slot: i32, item: impl Into<ItemStack<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets one item in this inventory view by its raw slot ID.

Note: If slot ID -999 is chosen, it may be expected that the item is dropped on the ground. This is not required behaviour, however.

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pub fn get_item( &self, slot: i32, ) -> Result<Option<ItemStack<'mc>>, Box<dyn Error>>

Gets one item in this inventory view by its raw slot ID.

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pub fn set_cursor( &self, item: impl Into<ItemStack<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets the item on the cursor of one of the viewing players.

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pub fn cursor(&self) -> Result<Option<ItemStack<'mc>>, Box<dyn Error>>

Get the item on the cursor of one of the viewing players.

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pub fn get_inventory( &self, raw_slot: i32, ) -> Result<Option<Inventory<'mc>>, Box<dyn Error>>

Gets the inventory corresponding to the given raw slot ID. If the slot ID is {@link #OUTSIDE} null will be returned, otherwise behaviour for illegal and negative slot IDs is undefined. May be used with {@link #convertSlot(int)} to directly index an underlying inventory.

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pub fn convert_slot(&self, raw_slot: i32) -> Result<i32, Box<dyn Error>>

Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.

If the raw slot refers to the upper inventory, it will be returned unchanged and thus be suitable for getTopInventory().getItem(); if it refers to the lower inventory, the output will differ from the input and be suitable for getBottomInventory().getItem().

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pub fn get_slot_type( &self, slot: i32, ) -> Result<InventoryTypeSlotType<'mc>, Box<dyn Error>>

Determine the type of the slot by its raw slot ID.

If the type of the slot is unknown, then {@link InventoryType.SlotType#CONTAINER} will be returned.

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pub fn close(&self) -> Result<(), Box<dyn Error>>

Closes the inventory view.

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pub fn count_slots(&self) -> Result<i32, Box<dyn Error>>

Check the total number of slots in this view, combining the upper and lower inventories.

Note though that it’s possible for this to be greater than the sum of the two inventories if for example some slots are not being used.

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pub fn set_property( &self, prop: impl Into<InventoryViewProperty<'mc>>, value: i32, ) -> Result<bool, Box<dyn Error>>

Sets an extra property of this inventory if supported by that inventory, for example the state of a progress bar.

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pub fn title(&self) -> Result<String, Box<dyn Error>>

Get the title of this inventory window.

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pub fn original_title(&self) -> Result<String, Box<dyn Error>>

Get the original title of this inventory window, before any changes were made using {@link #setTitle(String)}.

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pub fn set_title(&self, title: impl Into<String>) -> Result<(), Box<dyn Error>>

Sets the title of this inventory window to the specified title if the inventory window supports it.

Note if the inventory does not support titles that can be changed (ie, it is not creatable or viewed by a player), then this method will throw an exception.

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pub fn instance_of(&self, other: impl Into<String>) -> Result<bool, Error>

Trait Implementations§

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impl<'mc> Into<InventoryView<'mc>> for CrafterView<'mc>

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fn into(self) -> InventoryView<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> JNIInstantiatable<'mc> for CrafterView<'mc>

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fn from_raw( env: &SharedJNIEnv<'mc>, obj: JObject<'mc>, ) -> Result<Self, Box<dyn Error>>

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impl<'mc> JNIRaw<'mc> for CrafterView<'mc>

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fn jni_ref(&self) -> SharedJNIEnv<'mc>

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fn jni_object(&self) -> JObject<'mc>

Auto Trait Implementations§

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impl<'mc> !Freeze for CrafterView<'mc>

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impl<'mc> !RefUnwindSafe for CrafterView<'mc>

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impl<'mc> !Send for CrafterView<'mc>

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impl<'mc> !Sync for CrafterView<'mc>

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impl<'mc> Unpin for CrafterView<'mc>

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impl<'mc> UnwindSafe for CrafterView<'mc>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more