pub enum GameEvent<'mc> {
Show 80 variants
BlockActivate {
inner: GameEventStruct<'mc>,
},
BlockAttach {
inner: GameEventStruct<'mc>,
},
BlockChange {
inner: GameEventStruct<'mc>,
},
BlockClose {
inner: GameEventStruct<'mc>,
},
BlockDeactivate {
inner: GameEventStruct<'mc>,
},
BlockDestroy {
inner: GameEventStruct<'mc>,
},
BlockDetach {
inner: GameEventStruct<'mc>,
},
BlockOpen {
inner: GameEventStruct<'mc>,
},
BlockPlace {
inner: GameEventStruct<'mc>,
},
BlockPress {
inner: GameEventStruct<'mc>,
},
BlockSwitch {
inner: GameEventStruct<'mc>,
},
BlockUnpress {
inner: GameEventStruct<'mc>,
},
BlockUnswitch {
inner: GameEventStruct<'mc>,
},
ContainerClose {
inner: GameEventStruct<'mc>,
},
ContainerOpen {
inner: GameEventStruct<'mc>,
},
DispenseFail {
inner: GameEventStruct<'mc>,
},
Drink {
inner: GameEventStruct<'mc>,
},
DrinkingFinish {
inner: GameEventStruct<'mc>,
},
Eat {
inner: GameEventStruct<'mc>,
},
ElytraFreeFall {
inner: GameEventStruct<'mc>,
},
ElytraGlide {
inner: GameEventStruct<'mc>,
},
EntityDamage {
inner: GameEventStruct<'mc>,
},
EntityDamaged {
inner: GameEventStruct<'mc>,
},
EntityDie {
inner: GameEventStruct<'mc>,
},
EntityDismount {
inner: GameEventStruct<'mc>,
},
EntityDying {
inner: GameEventStruct<'mc>,
},
EntityInteract {
inner: GameEventStruct<'mc>,
},
EntityMount {
inner: GameEventStruct<'mc>,
},
EntityKilled {
inner: GameEventStruct<'mc>,
},
EntityPlace {
inner: GameEventStruct<'mc>,
},
EntityAction {
inner: GameEventStruct<'mc>,
},
EntityRoar {
inner: GameEventStruct<'mc>,
},
EntityShake {
inner: GameEventStruct<'mc>,
},
Equip {
inner: GameEventStruct<'mc>,
},
Explode {
inner: GameEventStruct<'mc>,
},
Flap {
inner: GameEventStruct<'mc>,
},
FluidPickup {
inner: GameEventStruct<'mc>,
},
FluidPlace {
inner: GameEventStruct<'mc>,
},
HitGround {
inner: GameEventStruct<'mc>,
},
InstrumentPlay {
inner: GameEventStruct<'mc>,
},
ItemInteractFinish {
inner: GameEventStruct<'mc>,
},
ItemInteractStart {
inner: GameEventStruct<'mc>,
},
JukeboxPlay {
inner: GameEventStruct<'mc>,
},
JukeboxStopPlay {
inner: GameEventStruct<'mc>,
},
LightningStrike {
inner: GameEventStruct<'mc>,
},
MobInteract {
inner: GameEventStruct<'mc>,
},
NoteBlockPlay {
inner: GameEventStruct<'mc>,
},
PistonContract {
inner: GameEventStruct<'mc>,
},
PistonExtend {
inner: GameEventStruct<'mc>,
},
PrimeFuse {
inner: GameEventStruct<'mc>,
},
ProjectileLand {
inner: GameEventStruct<'mc>,
},
ProjectileShoot {
inner: GameEventStruct<'mc>,
},
RavagerRoar {
inner: GameEventStruct<'mc>,
},
RingBell {
inner: GameEventStruct<'mc>,
},
SculkSensorTendrilsClicking {
inner: GameEventStruct<'mc>,
},
Shear {
inner: GameEventStruct<'mc>,
},
Shriek {
inner: GameEventStruct<'mc>,
},
ShulkerClose {
inner: GameEventStruct<'mc>,
},
ShulkerOpen {
inner: GameEventStruct<'mc>,
},
Splash {
inner: GameEventStruct<'mc>,
},
Step {
inner: GameEventStruct<'mc>,
},
Swim {
inner: GameEventStruct<'mc>,
},
Teleport {
inner: GameEventStruct<'mc>,
},
Unequip {
inner: GameEventStruct<'mc>,
},
WolfShaking {
inner: GameEventStruct<'mc>,
},
Resonate1 {
inner: GameEventStruct<'mc>,
},
Resonate2 {
inner: GameEventStruct<'mc>,
},
Resonate3 {
inner: GameEventStruct<'mc>,
},
Resonate4 {
inner: GameEventStruct<'mc>,
},
Resonate5 {
inner: GameEventStruct<'mc>,
},
Resonate6 {
inner: GameEventStruct<'mc>,
},
Resonate7 {
inner: GameEventStruct<'mc>,
},
Resonate8 {
inner: GameEventStruct<'mc>,
},
Resonate9 {
inner: GameEventStruct<'mc>,
},
Resonate10 {
inner: GameEventStruct<'mc>,
},
Resonate11 {
inner: GameEventStruct<'mc>,
},
Resonate12 {
inner: GameEventStruct<'mc>,
},
Resonate13 {
inner: GameEventStruct<'mc>,
},
Resonate14 {
inner: GameEventStruct<'mc>,
},
Resonate15 {
inner: GameEventStruct<'mc>,
},
}Variants§
BlockActivate
Fields
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inner: GameEventStruct<'mc>BlockAttach
Fields
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inner: GameEventStruct<'mc>BlockChange
Fields
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inner: GameEventStruct<'mc>BlockClose
Fields
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inner: GameEventStruct<'mc>BlockDeactivate
Fields
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inner: GameEventStruct<'mc>BlockDestroy
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inner: GameEventStruct<'mc>BlockDetach
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inner: GameEventStruct<'mc>BlockOpen
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inner: GameEventStruct<'mc>BlockPlace
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inner: GameEventStruct<'mc>BlockPress
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inner: GameEventStruct<'mc>BlockSwitch
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inner: GameEventStruct<'mc>BlockUnpress
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inner: GameEventStruct<'mc>BlockUnswitch
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inner: GameEventStruct<'mc>ContainerClose
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inner: GameEventStruct<'mc>ContainerOpen
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inner: GameEventStruct<'mc>DispenseFail
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inner: GameEventStruct<'mc>Drink
Fields
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inner: GameEventStruct<'mc>DrinkingFinish
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inner: GameEventStruct<'mc>Eat
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inner: GameEventStruct<'mc>ElytraFreeFall
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inner: GameEventStruct<'mc>ElytraGlide
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inner: GameEventStruct<'mc>EntityDamage
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inner: GameEventStruct<'mc>EntityDamaged
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inner: GameEventStruct<'mc>EntityDie
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inner: GameEventStruct<'mc>EntityDismount
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inner: GameEventStruct<'mc>EntityDying
Fields
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inner: GameEventStruct<'mc>EntityInteract
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inner: GameEventStruct<'mc>EntityMount
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inner: GameEventStruct<'mc>EntityKilled
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inner: GameEventStruct<'mc>EntityPlace
Fields
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inner: GameEventStruct<'mc>EntityAction
Fields
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inner: GameEventStruct<'mc>EntityRoar
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inner: GameEventStruct<'mc>EntityShake
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inner: GameEventStruct<'mc>Equip
Fields
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inner: GameEventStruct<'mc>Explode
Fields
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inner: GameEventStruct<'mc>Flap
Fields
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inner: GameEventStruct<'mc>FluidPickup
Fields
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inner: GameEventStruct<'mc>FluidPlace
Fields
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inner: GameEventStruct<'mc>HitGround
Fields
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inner: GameEventStruct<'mc>InstrumentPlay
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inner: GameEventStruct<'mc>ItemInteractFinish
Fields
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inner: GameEventStruct<'mc>ItemInteractStart
Fields
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inner: GameEventStruct<'mc>JukeboxPlay
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inner: GameEventStruct<'mc>JukeboxStopPlay
Fields
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inner: GameEventStruct<'mc>LightningStrike
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inner: GameEventStruct<'mc>MobInteract
Fields
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inner: GameEventStruct<'mc>NoteBlockPlay
Fields
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inner: GameEventStruct<'mc>PistonContract
Fields
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inner: GameEventStruct<'mc>PistonExtend
Fields
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inner: GameEventStruct<'mc>PrimeFuse
Fields
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inner: GameEventStruct<'mc>ProjectileLand
Fields
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inner: GameEventStruct<'mc>ProjectileShoot
Fields
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inner: GameEventStruct<'mc>RavagerRoar
Fields
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inner: GameEventStruct<'mc>RingBell
Fields
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inner: GameEventStruct<'mc>SculkSensorTendrilsClicking
Fields
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inner: GameEventStruct<'mc>Shear
Fields
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inner: GameEventStruct<'mc>Shriek
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inner: GameEventStruct<'mc>ShulkerClose
Fields
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inner: GameEventStruct<'mc>ShulkerOpen
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inner: GameEventStruct<'mc>Splash
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inner: GameEventStruct<'mc>Step
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inner: GameEventStruct<'mc>Swim
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inner: GameEventStruct<'mc>Teleport
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inner: GameEventStruct<'mc>Unequip
Fields
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inner: GameEventStruct<'mc>WolfShaking
Fields
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inner: GameEventStruct<'mc>Resonate1
Fields
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inner: GameEventStruct<'mc>Resonate2
Fields
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inner: GameEventStruct<'mc>Resonate3
Fields
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inner: GameEventStruct<'mc>Resonate4
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inner: GameEventStruct<'mc>Resonate5
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inner: GameEventStruct<'mc>Resonate6
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inner: GameEventStruct<'mc>Resonate7
Fields
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inner: GameEventStruct<'mc>Resonate8
Fields
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inner: GameEventStruct<'mc>Resonate9
Fields
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inner: GameEventStruct<'mc>Resonate10
Fields
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inner: GameEventStruct<'mc>Resonate11
Fields
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inner: GameEventStruct<'mc>Resonate12
Fields
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inner: GameEventStruct<'mc>Resonate13
Fields
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inner: GameEventStruct<'mc>Resonate14
Fields
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inner: GameEventStruct<'mc>Resonate15
Fields
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inner: GameEventStruct<'mc>Implementations§
Methods from Deref<Target = GameEventStruct<'mc>>§
Trait Implementations§
Source§impl<'mc> JNIInstantiatable<'mc> for GameEvent<'mc>
impl<'mc> JNIInstantiatable<'mc> for GameEvent<'mc>
Auto Trait Implementations§
impl<'mc> !Freeze for GameEvent<'mc>
impl<'mc> !RefUnwindSafe for GameEvent<'mc>
impl<'mc> !Send for GameEvent<'mc>
impl<'mc> !Sync for GameEvent<'mc>
impl<'mc> Unpin for GameEvent<'mc>
impl<'mc> UnwindSafe for GameEvent<'mc>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.