pub struct State {
pub room: String,
pub pos_x: u8,
pub pos_y: u8,
pub avatar: String,
pub palette: String,
pub end: bool,
pub inventory: Inventory,
pub vars: Vars,
pub effect: TextEffect,
}Fields§
§room: String§pos_x: u8§pos_y: u8§avatar: String§palette: String§end: bool§inventory: Inventory§vars: Vars§effect: TextEffectTrait Implementations§
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more