pub struct Sprite {
pub id: String,
pub name: Option<String>,
pub animation_frames: Vec<Image>,
pub dialogue_id: Option<String>,
pub room_id: Option<String>,
pub position: Option<Position>,
pub colour_id: Option<u64>,
pub items: Vec<String>,
}
Fields§
§id: String
§name: Option<String>
§animation_frames: Vec<Image>
§dialogue_id: Option<String>
§room_id: Option<String>
§position: Option<Position>
§colour_id: Option<u64>
§items: Vec<String>
Implementations§
Trait Implementations§
impl Eq for Sprite
impl StructuralPartialEq for Sprite
Auto Trait Implementations§
impl Freeze for Sprite
impl RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more