[][src]Enum bitsy_parser::game::RoomFormat

pub enum RoomFormat {
    Contiguous,
    CommaSeparated,
}

in very early versions of Bitsy, room tiles were defined as single alphanumeric characters - so there was a maximum of 36 unique tiles. later versions are comma-separated. RoomFormat is implemented here so we can save in the original format.

Variants

Contiguous
CommaSeparated

Trait Implementations

impl Clone for RoomFormat[src]

impl Copy for RoomFormat[src]

impl Debug for RoomFormat[src]

impl Eq for RoomFormat[src]

impl PartialEq<RoomFormat> for RoomFormat[src]

impl StructuralEq for RoomFormat[src]

impl StructuralPartialEq for RoomFormat[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.