[−][src]Struct bitsy_parser::game::Game
Fields
name: Stringversion: Versionroom_format: u8font: Fontcustom_font: Option<String>text_direction: TextDirectionpalettes: Vec<Palette>rooms: Vec<Room>tiles: Vec<Tile>avatar: Avatarsprites: Vec<Sprite>items: Vec<Item>dialogues: Vec<Dialogue>endings: Vec<Ending>variables: Vec<Variable>Methods
impl Game[src]
pub fn tile_ids(&self) -> Vec<u64>[src]
pub fn new_tile_id(&self) -> u64[src]
first available tile ID.
e.g. if current tile IDs are [0, 2, 3] the result will be 1
if current tile IDs are [0, 1, 2] the result will be 3
pub fn add_tile(&mut self, tile: Tile) -> u64[src]
adds a tile safely and returns the new tile ID
Trait Implementations
impl Debug for Game[src]
impl From<String> for Game[src]
impl PartialEq<Game> for Game[src]
impl StructuralPartialEq for Game[src]
impl ToString for Game[src]
Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToString for T where
T: Display + ?Sized, [src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,