[][src]Struct bitsy_parser::game::Game

pub struct Game {
    pub name: String,
    pub version: f64,
    pub room_format: u8,
    pub palettes: Vec<Palette>,
    pub rooms: Vec<Room>,
    pub tiles: Vec<Tile>,
    pub avatar: Avatar,
    pub sprites: Vec<Sprite>,
    pub items: Vec<Item>,
    pub dialogues: Vec<Dialogue>,
    pub endings: Vec<Ending>,
    pub variables: Vec<Variable>,
}

Fields

name: Stringversion: f64room_format: u8palettes: Vec<Palette>rooms: Vec<Room>tiles: Vec<Tile>avatar: Avatarsprites: Vec<Sprite>items: Vec<Item>dialogues: Vec<Dialogue>endings: Vec<Ending>variables: Vec<Variable>

Trait Implementations

impl Debug for Game[src]

impl From<String> for Game[src]

impl PartialEq<Game> for Game[src]

impl StructuralPartialEq for Game[src]

impl ToString for Game[src]

Auto Trait Implementations

impl RefUnwindSafe for Game

impl Send for Game

impl Sync for Game

impl Unpin for Game

impl UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.