pub struct Frame {
pub x: u32,
pub y: u32,
pub w: u32,
pub h: u32,
}Expand description
Frame definition for sprite sheet
Fields§
§x: u32X position in the sprite sheet
y: u32Y position in the sprite sheet
w: u32Width of the frame
h: u32Height of the frame
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Frame
impl<'de> Deserialize<'de> for Frame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more