pub struct WgpuImportedTexture {
pub view: TextureView,
}Expand description
The wgpu payload an ImportedTextureHandle carries.
The renderer binds the view at a fragment sampler slot; the sampler itself is the renderer’s, shared by every imported texture, and the per-primitive values (bounds, clip, radii, opacity) travel in the scene’s custom primitive rather than here.
Fields§
§view: TextureViewThe view the imported-texture fragment samples.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for WgpuImportedTexture
impl !UnwindSafe for WgpuImportedTexture
impl Freeze for WgpuImportedTexture
impl Send for WgpuImportedTexture
impl Sync for WgpuImportedTexture
impl Unpin for WgpuImportedTexture
impl UnsafeUnpin for WgpuImportedTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more