pub trait RendererFactory: 'static {
// Required method
fn create(
&self,
target: RendererTarget<'_>,
) -> Result<Box<dyn PlatformRenderer>, Error>;
}Expand description
Builds a window’s renderer from the surface the window has already made.
It runs exactly once per window, after the native window exists and before the first
frame, because a renderer binds to a surface and the surface comes from the window. On the
recovery path the renderer is handed a RendererTarget built from the surface it already
has, not a new one from here.
Required Methods§
Sourcefn create(
&self,
target: RendererTarget<'_>,
) -> Result<Box<dyn PlatformRenderer>, Error>
fn create( &self, target: RendererTarget<'_>, ) -> Result<Box<dyn PlatformRenderer>, Error>
Build the renderer this window will draw through.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".