pub trait LineLayoutExt {
// Required methods
fn paint(
&self,
origin: Point<Pixels>,
line_height: Pixels,
align: TextAlign,
align_width: Option<Pixels>,
decoration_runs: &[DecorationRun],
window: &mut Window<'_>,
cx: &mut App,
) -> Result<()>;
fn paint_background(
&self,
origin: Point<Pixels>,
line_height: Pixels,
align: TextAlign,
align_width: Option<Pixels>,
decoration_runs: &[DecorationRun],
window: &mut Window<'_>,
cx: &mut App,
) -> Result<()>;
}Expand description
Extension methods for painting a bare LineLayout.
These live in gpui rather than gpui_platform because they need
Window and App.
Required Methods§
Sourcefn paint(
&self,
origin: Point<Pixels>,
line_height: Pixels,
align: TextAlign,
align_width: Option<Pixels>,
decoration_runs: &[DecorationRun],
window: &mut Window<'_>,
cx: &mut App,
) -> Result<()>
fn paint( &self, origin: Point<Pixels>, line_height: Pixels, align: TextAlign, align_width: Option<Pixels>, decoration_runs: &[DecorationRun], window: &mut Window<'_>, cx: &mut App, ) -> Result<()>
Paint this layout to the window, using the given decoration runs to color glyphs and draw underlines and strikethroughs.
This is a lower-level alternative to ShapedLine::paint for callers that
hold a bare layout and track decorations themselves.
Sourcefn paint_background(
&self,
origin: Point<Pixels>,
line_height: Pixels,
align: TextAlign,
align_width: Option<Pixels>,
decoration_runs: &[DecorationRun],
window: &mut Window<'_>,
cx: &mut App,
) -> Result<()>
fn paint_background( &self, origin: Point<Pixels>, line_height: Pixels, align: TextAlign, align_width: Option<Pixels>, decoration_runs: &[DecorationRun], window: &mut Window<'_>, cx: &mut App, ) -> Result<()>
Paint the background of this layout to the window, using the given decoration runs to determine background colors.
This is a lower-level alternative to ShapedLine::paint_background for
callers that hold a bare layout and track decorations themselves.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".