Struct bismuth::render::Camera
[−]
[src]
pub struct Camera { /* fields omitted */ }
pub struct Camera { /* fields omitted */ }
impl Camera
[src]fn new(window: &WindowView, projection: &Projection) -> Self
fn look_at(&mut self, from: &FPoint3, to: &FPoint3)
fn cast_ray(&self, window: &WindowView, point: &Point2<i32>) -> FRay3
fn transform(&self) -> FMatrix4
impl React for Camera
[src]