pub struct SectionPlane {
pub enabled: bool,
pub axis: SectionAxis,
pub position: f32,
pub flipped: bool,
pub plane: Vec4,
}Expand description
Section plane state
Fields§
§enabled: boolWhether section plane is enabled
axis: SectionAxisSection axis
position: f32Position along axis (0.0 to 1.0 of scene bounds)
flipped: boolWhether plane normal is flipped
plane: Vec4Cached plane equation (normal.xyz, distance)
Implementations§
Source§impl SectionPlane
impl SectionPlane
Sourcepub fn set_axis(&mut self, axis: SectionAxis)
pub fn set_axis(&mut self, axis: SectionAxis)
Set axis
Sourcepub fn set_position(&mut self, position: f32)
pub fn set_position(&mut self, position: f32)
Set position (0.0 to 1.0)
Sourcepub fn toggle_flip(&mut self)
pub fn toggle_flip(&mut self)
Toggle flip
Sourcepub fn update_plane(&mut self)
pub fn update_plane(&mut self)
Update plane equation from current settings
Sourcepub fn update_with_bounds(&mut self, min: Vec3, max: Vec3)
pub fn update_with_bounds(&mut self, min: Vec3, max: Vec3)
Update plane with scene bounds
Sourcepub fn from_storage(&mut self, storage: &SectionStorage)
pub fn from_storage(&mut self, storage: &SectionStorage)
Load from storage
Sourcepub fn to_storage(&self) -> SectionStorage
pub fn to_storage(&self) -> SectionStorage
Convert to storage
Trait Implementations§
Source§impl Default for SectionPlane
impl Default for SectionPlane
impl Resource for SectionPlane
Auto Trait Implementations§
impl Freeze for SectionPlane
impl RefUnwindSafe for SectionPlane
impl Send for SectionPlane
impl Sync for SectionPlane
impl Unpin for SectionPlane
impl UnsafeUnpin for SectionPlane
impl UnwindSafe for SectionPlane
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