pub struct GridCommands<'a, P: GridPrecision> { /* private fields */ }
Expand description
Build big_space
hierarchies more easily, with access to grids.
Implementations§
Source§impl<'a, P: GridPrecision> GridCommands<'a, P>
impl<'a, P: GridPrecision> GridCommands<'a, P>
Sourcepub fn spawn(&mut self, bundle: impl Bundle) -> SpatialEntityCommands<'_, P>
pub fn spawn(&mut self, bundle: impl Bundle) -> SpatialEntityCommands<'_, P>
Spawn an entity in this grid.
Sourcepub fn spawn_spatial(
&mut self,
bundle: impl Bundle,
) -> SpatialEntityCommands<'_, P>
pub fn spawn_spatial( &mut self, bundle: impl Bundle, ) -> SpatialEntityCommands<'_, P>
Add a high-precision spatial entity (GridCell
) to this grid, and insert the provided
bundle.
Sourcepub fn with_spatial(
&mut self,
spatial: impl FnOnce(&mut SpatialEntityCommands<'_, P>),
) -> &mut Self
pub fn with_spatial( &mut self, spatial: impl FnOnce(&mut SpatialEntityCommands<'_, P>), ) -> &mut Self
Add a high-precision spatial entity (GridCell
) to this grid, and apply entity commands
to it via the closure. This allows you to insert bundles on this new spatial entities, and
add more children to it.
Sourcepub fn with_grid(
&mut self,
new_grid: Grid<P>,
builder: impl FnOnce(&mut GridCommands<'_, P>),
) -> &mut Self
pub fn with_grid( &mut self, new_grid: Grid<P>, builder: impl FnOnce(&mut GridCommands<'_, P>), ) -> &mut Self
Add a high-precision spatial entity (GridCell
) to this grid, and apply entity commands
to it via the closure. This allows you to insert bundles on this new spatial entities, and
add more children to it.
Sourcepub fn with_grid_default(
&mut self,
builder: impl FnOnce(&mut GridCommands<'_, P>),
) -> &mut Self
pub fn with_grid_default( &mut self, builder: impl FnOnce(&mut GridCommands<'_, P>), ) -> &mut Self
Same as Self::with_grid
, but using the default Grid
value.
Sourcepub fn spawn_grid(
&mut self,
new_grid: Grid<P>,
bundle: impl Bundle,
) -> GridCommands<'_, P>
pub fn spawn_grid( &mut self, new_grid: Grid<P>, bundle: impl Bundle, ) -> GridCommands<'_, P>
Spawn a grid as a child of the current grid.
Sourcepub fn spawn_grid_default(&mut self, bundle: impl Bundle) -> GridCommands<'_, P>
pub fn spawn_grid_default(&mut self, bundle: impl Bundle) -> GridCommands<'_, P>
Spawn a grid as a child of the current grid.
Sourcepub fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self
pub fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self
Spawns the passed bundle which provides this grid, and adds it to this entity as a child.
Trait Implementations§
Source§impl<P: GridPrecision> Drop for GridCommands<'_, P>
Insert the grid on drop.
impl<P: GridPrecision> Drop for GridCommands<'_, P>
Insert the grid on drop.
Auto Trait Implementations§
impl<'a, P> Freeze for GridCommands<'a, P>where
P: Freeze,
impl<'a, P> RefUnwindSafe for GridCommands<'a, P>where
P: RefUnwindSafe,
impl<'a, P> Send for GridCommands<'a, P>
impl<'a, P> Sync for GridCommands<'a, P>
impl<'a, P> Unpin for GridCommands<'a, P>where
P: Unpin,
impl<'a, P> !UnwindSafe for GridCommands<'a, P>
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