Struct big_space::FloatingOriginPlugin
source · pub struct FloatingOriginPlugin<P: GridPrecision> {
pub settings: FloatingOriginSettings,
/* private fields */
}Expand description
Add this plugin to your [App] to for floating origin functionality.
Fields§
§settings: FloatingOriginSettingsInitial floating origin settings.
Implementations§
source§impl<P: GridPrecision> FloatingOriginPlugin<P>
impl<P: GridPrecision> FloatingOriginPlugin<P>
sourcepub fn new(grid_edge_length: f32, switching_threshold: f32) -> Self
pub fn new(grid_edge_length: f32, switching_threshold: f32) -> Self
switching_threshold:
How far past the extents of a cell an entity must travel before a grid recentering occurs. This prevents entities from rapidly switching between cells when moving along a boundary.
Trait Implementations§
source§impl<P: Default + GridPrecision> Default for FloatingOriginPlugin<P>
impl<P: Default + GridPrecision> Default for FloatingOriginPlugin<P>
source§fn default() -> FloatingOriginPlugin<P>
fn default() -> FloatingOriginPlugin<P>
Returns the “default value” for a type. Read more
source§impl<P: GridPrecision> Plugin for FloatingOriginPlugin<P>
impl<P: GridPrecision> Plugin for FloatingOriginPlugin<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for FloatingOriginPlugin<P>where
P: RefUnwindSafe,
impl<P> Send for FloatingOriginPlugin<P>
impl<P> Sync for FloatingOriginPlugin<P>
impl<P> Unpin for FloatingOriginPlugin<P>where
P: Unpin,
impl<P> UnwindSafe for FloatingOriginPlugin<P>where
P: UnwindSafe,
Blanket Implementations§
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]