Struct bgfx_rs::static_lib::Stats
source · #[repr(C)]pub struct Stats {Show 40 fields
pub cpu_time_frame: i64,
pub cpu_time_begin: i64,
pub cpu_time_end: i64,
pub cpu_timer_freq: i64,
pub gpu_time_begin: i64,
pub gpu_time_end: i64,
pub gpu_timer_freq: i64,
pub wait_render: i64,
pub wait_submit: i64,
pub num_draw: u32,
pub num_compute: u32,
pub num_blit: u32,
pub max_gpu_latency: u32,
pub gpu_frame_num: u32,
pub num_dynamic_index_buffers: u16,
pub num_dynamic_vertex_buffers: u16,
pub num_frame_buffers: u16,
pub num_index_buffers: u16,
pub num_occlusion_queries: u16,
pub num_programs: u16,
pub num_shaders: u16,
pub num_textures: u16,
pub num_uniforms: u16,
pub num_vertex_buffers: u16,
pub num_vertex_layouts: u16,
pub texture_memory_used: i64,
pub rt_memory_used: i64,
pub transient_vb_used: i32,
pub transient_ib_used: i32,
pub num_prims: [u32; 5],
pub gpu_memory_max: i64,
pub gpu_memory_used: i64,
pub width: u16,
pub height: u16,
pub text_width: u16,
pub text_height: u16,
pub num_views: u16,
pub view_stats: *const ViewStats,
pub num_encoders: u8,
pub encoder_stats: *const EncoderStats,
}
Expand description
Renderer statistics data.
@remarks All time values are high-resolution timestamps, while time frequencies define timestamps-per-second for that hardware.
Fields§
§cpu_time_frame: i64
CPU time between two bgfx::frame
calls.
cpu_time_begin: i64
Render thread CPU submit begin time.
cpu_time_end: i64
Render thread CPU submit end time.
cpu_timer_freq: i64
CPU timer frequency. Timestamps-per-second
gpu_time_begin: i64
GPU frame begin time.
gpu_time_end: i64
GPU frame end time.
gpu_timer_freq: i64
GPU timer frequency.
wait_render: i64
Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API.
wait_submit: i64
Time spent waiting for submit thread to advance to next frame.
num_draw: u32
Number of draw calls submitted.
num_compute: u32
Number of compute calls submitted.
num_blit: u32
Number of blit calls submitted.
max_gpu_latency: u32
GPU driver latency.
gpu_frame_num: u32
Frame which generated gpuTimeBegin, gpuTimeEnd.
num_dynamic_index_buffers: u16
Number of used dynamic index buffers.
num_dynamic_vertex_buffers: u16
Number of used dynamic vertex buffers.
num_frame_buffers: u16
Number of used frame buffers.
num_index_buffers: u16
Number of used index buffers.
num_occlusion_queries: u16
Number of used occlusion queries.
num_programs: u16
Number of used programs.
num_shaders: u16
Number of used shaders.
num_textures: u16
Number of used textures.
num_uniforms: u16
Number of used uniforms.
num_vertex_buffers: u16
Number of used vertex buffers.
num_vertex_layouts: u16
Number of used vertex layouts.
texture_memory_used: i64
Estimate of texture memory used.
rt_memory_used: i64
Estimate of render target memory used.
transient_vb_used: i32
Amount of transient vertex buffer used.
transient_ib_used: i32
Amount of transient index buffer used.
num_prims: [u32; 5]
Number of primitives rendered.
gpu_memory_max: i64
Maximum available GPU memory for application.
gpu_memory_used: i64
Amount of GPU memory used by the application.
width: u16
Backbuffer width in pixels.
height: u16
Backbuffer height in pixels.
text_width: u16
Debug text width in characters.
text_height: u16
Debug text height in characters.
num_views: u16
Number of view stats.
view_stats: *const ViewStats
Array of View stats.
num_encoders: u8
Number of encoders used during frame.
encoder_stats: *const EncoderStats
Array of encoder stats.