pub struct FrameBuffer { /* private fields */ }

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impl FrameBuffer

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pub fn create_frame_buffer( width: u16, height: u16, format: TextureFormat, texture_flags: u64 ) -> FrameBuffer

  • width: Texture width.
  • height: Texture height.
  • format: Texture format. See: TextureFormat.
  • texture_flags: Texture creation (see TextureFlags.), and sampler (see SamplerFlags) flags. Default texture sampling mode is linear, and wrap mode is repeat.
  • [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap mode.
  • [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic sampling.
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pub fn create_frame_buffer_scaled( ratio: BackbufferRatio, format: TextureFormat, texture_flags: u64 ) -> FrameBuffer

  • ratio: Frame buffer size in respect to back-buffer size. See: BackbufferRatio.
  • format: Texture format. See: TextureFormat.
  • texture_flags: Texture creation (see TextureFlags.), and sampler (see SamplerFlags) flags. Default texture sampling mode is linear, and wrap mode is repeat.
  • [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap mode.
  • [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic sampling.
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pub fn create_frame_buffer_from_handles( num: u8, handles: &Texture, destroy_texture: bool ) -> FrameBuffer

  • num: Number of texture handles.
  • handles: Texture attachments.
  • destroy_texture: If true, textures will be destroyed when frame buffer is destroyed.
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pub fn create_frame_buffer_from_attachment( num: u8, attachment: &Attachment, destroy_texture: bool ) -> FrameBuffer

  • num: Number of attachments.
  • attachment: Attachment texture info. See: bgfx::Attachment.
  • destroy_texture: If true, textures will be destroyed when frame buffer is destroyed.
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pub fn create_frame_buffer_from_nwh( nwh: *const c_void, width: u16, height: u16, params: CreateFrameBufferFromNwhArgs ) -> FrameBuffer

  • nwh: OS’ target native window handle.
  • width: Window back buffer width.
  • height: Window back buffer height.
  • format: Window back buffer color format.
  • depth_format: Window back buffer depth format.
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pub fn set_name(&self, name: &str)

  • handle: Frame buffer handle.
  • name: Frame buffer name.
  • len: Frame buffer name length (if length is INT32_MAX, it’s expected that _name is zero terminated string.
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pub fn get_texture(&self, attachment: u8) -> Texture

  • handle: Frame buffer handle.
  • attachment:
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pub fn request_screen_shot(&self, file_path: *const i8)

  • handle: Frame buffer handle. If handle is ]BGFX_INVALID_HANDLE] request will be made for main window back buffer.
  • file_path: Will be passed to bgfx::uint8_t::screenShot callback.

Trait Implementations§

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impl Clone for FrameBuffer

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fn clone(&self) -> FrameBuffer

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameBuffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for FrameBuffer

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.