#[repr(C)]
pub struct Attachment { pub access: Access, pub handle: Texture, pub mip: u16, pub layer: u16, pub num_layers: u16, pub resolve: u8, }
Expand description

Frame buffer texture attachment info.

Fields§

§access: Access

Attachment access. See Access.

§handle: Texture

Render target texture handle.

§mip: u16

Mip level.

§layer: u16

Cubemap side or depth layer/slice to use.

§num_layers: u16

Number of texture layer/slice(s) in array to use.

§resolve: u8

Resolve flags. See: ResolveFlags

Implementations§

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impl Attachment

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pub fn new() -> Attachment

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pub fn init(&self, handle: &Texture, params: InitArgs)

  • handle: Render target texture handle.
  • access: Access. See Access.
  • layer: Cubemap side or depth layer/slice to use.
  • num_layers: Number of texture layer/slice(s) in array to use.
  • mip: Mip level.
  • resolve: Resolve flags. See: ResolveFlags

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