pub fn create_texture(
    mem: &Memory,
    flags: u64,
    skip: u8,
    info: &mut TextureInfo
) -> Texture
Expand description
  • mem: DDS, KTX or PVR texture binary data.
  • flags: Texture creation (see TextureFlags.), and sampler (see SamplerFlags) flags. Default texture sampling mode is linear, and wrap mode is repeat.
  • [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap mode.
  • [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic sampling.
  • skip: Skip top level mips when parsing texture.
  • info: When non-NULL is specified it returns parsed texture information.