#[repr(C)]
pub struct TextureInfo { pub format: TextureFormat, pub storage_size: u32, pub width: u16, pub height: u16, pub depth: u16, pub num_layers: u16, pub num_mips: u8, pub bits_per_pixel: u8, pub cube_map: bool, }
Expand description

Texture info.

Fields

format: TextureFormat

Texture format.

storage_size: u32

Total amount of bytes required to store texture.

width: u16

Texture width.

height: u16

Texture height.

depth: u16

Texture depth.

num_layers: u16

Number of layers in texture array.

num_mips: u8

Number of MIP maps.

bits_per_pixel: u8

Format bits per pixel.

cube_map: bool

Texture is cubemap.

Implementations

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