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GlassEffect

Struct GlassEffect 

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pub struct GlassEffect {
    pub blur_radius: Pixels,
    pub lens: Pixels,
    pub reach: Pixels,
    pub magnify: f32,
    pub dispersion: f32,
    pub gain: f32,
    pub saturation: f32,
    pub tint: Hsla,
    pub edge: f32,
    pub edge_width: Pixels,
    pub edge_aa: Pixels,
}
Expand description

What a backdrop blur paints: the frost, the lens over it, and its tint. A struct rather than arguments so a new knob does not change every caller.

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§blur_radius: Pixels

Gaussian sigma applied to the snapshot. Zero skips the blur entirely.

§lens: Pixels

How deep the lens profile reaches in from the rim. Zero paints flat.

§reach: Pixels

The furthest the rim may drag the backdrop. The dome’s tilt runs to vertical at the rim, so the displacement needs a bound of its own.

§magnify: f32

Displacement amplitude; signed, so its sign picks the direction.

§dispersion: f32

Per-channel spread of the displacement — the chromatic fringe.

§gain: f32

Slope of out = gain * saturated(backdrop) + tint.

§saturation: f32

How far the backdrop’s chroma is pushed from its own grey, before the gain drops the level. 1 passes it through.

§tint: Hsla

Its offset, added.

§edge: f32

How much white the lit rim adds, 0..1.

§edge_width: Pixels

How far in that light falls off to nothing.

§edge_aa: Pixels

Width of the coverage ramp at the shape’s boundary. Zero is a hard edge.

Trait Implementations§

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impl Clone for GlassEffect

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fn clone(&self) -> GlassEffect

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GlassEffect

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impl Debug for GlassEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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