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Animation

Struct Animation 

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pub struct Animation {
    pub duration: Duration,
    pub oneshot: bool,
    pub synced: bool,
    pub easing: Rc<dyn Fn(f32) -> f32>,
    pub max_fps: Option<f32>,
}
Expand description

An animation that can be applied to an element.

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§duration: Duration

The amount of time for which this animation should run

§oneshot: bool

Whether to repeat this animation when it finishes

§synced: bool

Whether to derive the phase from a shared clock. See Animation::repeat_synced.

§easing: Rc<dyn Fn(f32) -> f32>

A function that maps normalized time to an animated value. The result may exceed 0..1 for easing functions that overshoot.

§max_fps: Option<f32>

The maximum number of times per second this animation re-renders. When None, the animation re-renders on every frame.

Implementations§

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impl Animation

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pub fn new(duration: Duration) -> Self

Create a new animation with the given duration. By default the animation will only run once and will use a linear easing function.

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pub fn repeat(self) -> Self

Set the animation to loop when it finishes.

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pub fn repeat_synced(self) -> Self

Set the animation to loop when it finishes, phase-locked to a clock shared by the whole App.

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pub fn with_easing(self, easing: impl Fn(f32) -> f32 + 'static) -> Self

Sets the easing function used to map normalized time to an animated value.

The output is not clamped, allowing physical easing functions such as springs to overshoot.

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pub fn with_max_fps(self, max_fps: f32) -> Self

Limit how often this animation re-renders. Instead of re-rendering on every frame, the animation schedules its next render 1 / max_fps seconds after the current one. Values that are not finite and positive are ignored.

Trait Implementations§

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impl Clone for Animation

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fn clone(&self) -> Animation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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