beyonder_gpu/block_renderers/agent_message.rs
1//! Renderer for AgentMessage blocks.
2
3use crate::pipeline::RectInstance;
4use beyonder_core::Block;
5
6pub fn render_agent_message(
7 _block: &Block,
8 _x: f32,
9 _y: f32,
10 _width: f32,
11 _height: f32,
12 _scale: f32,
13 _rects: &mut Vec<RectInstance>,
14) {
15 // Agent messages render as plain text — no background decoration.
16}