Skip to main content

beyonder_gpu/block_renderers/
agent_message.rs

1//! Renderer for AgentMessage blocks.
2
3use crate::pipeline::RectInstance;
4use beyonder_core::Block;
5
6pub fn render_agent_message(
7    _block: &Block,
8    _x: f32,
9    _y: f32,
10    _width: f32,
11    _height: f32,
12    _scale: f32,
13    _rects: &mut Vec<RectInstance>,
14) {
15    // Agent messages render as plain text — no background decoration.
16}