Struct bevy_winit::WinitWindows
source · pub struct WinitWindows {
pub windows: HashMap<WindowId, Window>,
pub entity_to_winit: HashMap<Entity, WindowId>,
pub winit_to_entity: HashMap<WindowId, Entity>,
/* private fields */
}
Fields§
§windows: HashMap<WindowId, Window>
§entity_to_winit: HashMap<Entity, WindowId>
§winit_to_entity: HashMap<WindowId, Entity>
Implementations§
source§impl WinitWindows
impl WinitWindows
pub fn create_window( &mut self, event_loop: &EventLoopWindowTarget<()>, entity: Entity, window: &Window, adapters: &mut AccessKitAdapters, handlers: &mut WinitActionHandlers, accessibility_requested: &mut AccessibilityRequested ) -> &Window
sourcepub fn get_window(&self, entity: Entity) -> Option<&Window>
pub fn get_window(&self, entity: Entity) -> Option<&Window>
Get the winit window that is associated with our entity.
sourcepub fn get_window_entity(&self, winit_id: WindowId) -> Option<Entity>
pub fn get_window_entity(&self, winit_id: WindowId) -> Option<Entity>
Get the entity associated with the winit window id.
This is mostly just an intermediary step between us and winit.
sourcepub fn remove_window(&mut self, entity: Entity) -> Option<Window>
pub fn remove_window(&mut self, entity: Entity) -> Option<Window>
Remove a window from winit.
This should mostly just be called when the window is closing.
Trait Implementations§
source§impl Debug for WinitWindows
impl Debug for WinitWindows
source§impl Default for WinitWindows
impl Default for WinitWindows
source§fn default() -> WinitWindows
fn default() -> WinitWindows
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for WinitWindows
impl !Send for WinitWindows
impl !Sync for WinitWindows
impl Unpin for WinitWindows
impl UnwindSafe for WinitWindows
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