[][src]Struct bevy_wgpu::WgpuRenderer

pub struct WgpuRenderer {
    pub instance: Instance,
    pub device: Arc<Device>,
    pub queue: Queue,
    pub window_resized_event_reader: EventReader<WindowResized>,
    pub window_created_event_reader: EventReader<WindowCreated>,
    pub intialized: bool,
}

Fields

instance: Instancedevice: Arc<Device>queue: Queuewindow_resized_event_reader: EventReader<WindowResized>window_created_event_reader: EventReader<WindowCreated>intialized: bool

Implementations

impl WgpuRenderer[src]

pub async fn new() -> Self[src]

pub fn handle_window_created_events(&mut self, resources: &Resources)[src]

pub fn run_graph(&mut self, world: &mut World, resources: &mut Resources)[src]

pub fn update(&mut self, world: &mut World, resources: &mut Resources)[src]

Auto Trait Implementations

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