[][src]Struct bevy_wgpu::WgpuResourceRefs

pub struct WgpuResourceRefs<'a> {
    pub buffers: &'a HashMap<BufferId, Arc<Buffer>>,
    pub textures: &'a HashMap<TextureId, TextureView>,
    pub swap_chain_frames: &'a HashMap<TextureId, SwapChainFrame>,
    pub render_pipelines: &'a HashMap<Handle<PipelineDescriptor>, RenderPipeline>,
    pub bind_groups: &'a HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>,
}

Stores read only references to WgpuResource collections. See WgpuResourcesReadLock docs for context on why this exists

Fields

buffers: &'a HashMap<BufferId, Arc<Buffer>>textures: &'a HashMap<TextureId, TextureView>swap_chain_frames: &'a HashMap<TextureId, SwapChainFrame>render_pipelines: &'a HashMap<Handle<PipelineDescriptor>, RenderPipeline>bind_groups: &'a HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>

Auto Trait Implementations

impl<'a> !RefUnwindSafe for WgpuResourceRefs<'a>

impl<'a> Send for WgpuResourceRefs<'a>

impl<'a> Sync for WgpuResourceRefs<'a>

impl<'a> Unpin for WgpuResourceRefs<'a>

impl<'a> !UnwindSafe for WgpuResourceRefs<'a>

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impl<T> Any for T where
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impl<T> Any for T where
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impl<T> BorrowMut<T> for T where
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impl<T> Component for T where
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