pub enum ChunkSpawnStrategy {
CloseAndInView,
Close,
}Variants§
CloseAndInView
Spawn chunks that are within spawning_distance of the camera
and also inside the viewport.
Close
Spawn chunks that are within spawning_distance of the camera, regardless of whether
they are in the viewport or not. Will only have an effect if the despawn strategy is
FarAway. If this strategy is used a flood fill will be used to find unspawned chunks
and therefore it might make sense to lower the spawning_rays option.
Trait Implementations§
Source§impl Default for ChunkSpawnStrategy
impl Default for ChunkSpawnStrategy
Source§fn default() -> ChunkSpawnStrategy
fn default() -> ChunkSpawnStrategy
Returns the “default value” for a type. Read more
Source§impl PartialEq for ChunkSpawnStrategy
impl PartialEq for ChunkSpawnStrategy
impl Eq for ChunkSpawnStrategy
impl StructuralPartialEq for ChunkSpawnStrategy
Auto Trait Implementations§
impl Freeze for ChunkSpawnStrategy
impl RefUnwindSafe for ChunkSpawnStrategy
impl Send for ChunkSpawnStrategy
impl Sync for ChunkSpawnStrategy
impl Unpin for ChunkSpawnStrategy
impl UnwindSafe for ChunkSpawnStrategy
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