pub struct MenuEvent {
pub source: Entity,
pub action: MenuAction,
}Expand description
Event used to control the state of the open menu. This bubbles upwards from the menu items and the menu container, through the portal relation, and to the menu owner entity.
Focus navigation: the menu may be part of a composite of multiple menus such as a menu bar. This means that depending on direction, focus movement may move to the next menu item, or the next menu. This also means that different events will often be handled at different levels of the hierarchy - some being handled by the popup, and some by the popup’s owner.
Fields§
§source: Entity§action: MenuActionThe desired action in response to this event.
Trait Implementations§
Source§impl EntityEvent for MenuEvent
impl EntityEvent for MenuEvent
Source§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The
Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity.Source§impl SetEntityEventTarget for MenuEvent
impl SetEntityEventTarget for MenuEvent
Source§fn set_event_target(&mut self, entity: Entity)
fn set_event_target(&mut self, entity: Entity)
Sets the
Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity. Read moreAuto Trait Implementations§
impl Freeze for MenuEvent
impl RefUnwindSafe for MenuEvent
impl Send for MenuEvent
impl Sync for MenuEvent
impl Unpin for MenuEvent
impl UnsafeUnpin for MenuEvent
impl UnwindSafe for MenuEvent
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