pub struct ToggleChecked {
pub entity: Entity,
}Expand description
Event which can be triggered on a checkbox to toggle the checked state. This can be used to control the checkbox via gamepad buttons or other inputs.
§Example:
use bevy_ecs::system::Commands;
use bevy_ui_widgets::{Checkbox, ToggleChecked};
fn setup(mut commands: Commands) {
// Create a checkbox
let entity = commands.spawn((
Checkbox::default(),
)).id();
// Set to checked
commands.trigger(ToggleChecked { entity });
}Fields§
§entity: EntityTrait Implementations§
Source§impl EntityEvent for ToggleChecked
impl EntityEvent for ToggleChecked
Source§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The
Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity.Source§fn event_target_mut(&mut self) -> &mut Entity
fn event_target_mut(&mut self) -> &mut Entity
Returns a mutable reference to the
Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity. Read moreAuto Trait Implementations§
impl Freeze for ToggleChecked
impl RefUnwindSafe for ToggleChecked
impl Send for ToggleChecked
impl Sync for ToggleChecked
impl Unpin for ToggleChecked
impl UnwindSafe for ToggleChecked
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