SetSliderValue

Struct SetSliderValue 

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pub struct SetSliderValue {
    pub entity: Entity,
    pub change: SliderValueChange,
}
Expand description

An EntityEvent that can be triggered on a slider to modify its value (using the on_change callback). This can be used to control the slider via gamepad buttons or other inputs. The value will be clamped when the event is processed.

§Example:

fn setup(mut commands: Commands) {
    // Create a slider
    let entity = commands.spawn((
        Slider::default(),
        SliderValue(0.5),
        SliderRange::new(0.0, 1.0),
    )).id();

    // Set to an absolute value
    commands.trigger(SetSliderValue {
        entity,
        change: SliderValueChange::Absolute(0.75),
    });

    // Adjust relatively
    commands.trigger(SetSliderValue {
        entity,
        change: SliderValueChange::Relative(-0.25),
    });
}

Fields§

§entity: Entity

The slider entity to change.

§change: SliderValueChange

The change to apply to the slider entity.

Trait Implementations§

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impl Clone for SetSliderValue

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fn clone(&self) -> SetSliderValue

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl EntityEvent for SetSliderValue
where Self: Send + Sync + 'static,

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fn event_target(&self) -> Entity

The Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity.
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fn event_target_mut(&mut self) -> &mut Entity

Returns a mutable reference to the Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity. Read more
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impl Event for SetSliderValue
where Self: Send + Sync + 'static,

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type Trigger<'a> = EntityTrigger

Defines which observers will run, what data will be passed to them, and the order they will be run in. See Trigger for more info.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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