pub struct Scrollbar {
pub target: Entity,
pub orientation: ControlOrientation,
pub min_thumb_length: f32,
}Expand description
A headless scrollbar widget, which can be used to build custom scrollbars.
Scrollbars operate differently than the other UI widgets in a number of respects.
Unlike sliders, scrollbars don’t have an AccessibilityNode
component, nor can they have keyboard focus. This is because scrollbars are usually used in
conjunction with a scrollable container, which is itself accessible and focusable. This also
means that scrollbars don’t accept keyboard events, which is also the responsibility of the
scrollable container.
Scrollbars don’t emit notification events; instead they modify the scroll position of the target entity directly.
A scrollbar can have any number of child entities, but one entity must be the scrollbar thumb,
which is marked with the CoreScrollbarThumb component. Other children are ignored. The core
scrollbar will directly update the position and size of this entity; the application is free to
set any other style properties as desired.
The application is free to position the scrollbars relative to the scrolling container however it wants: it can overlay them on top of the scrolling content, or use a grid layout to displace the content to make room for the scrollbars.
Fields§
§target: EntityEntity being scrolled.
orientation: ControlOrientationWhether the scrollbar is vertical or horizontal.
min_thumb_length: f32Minimum length of the scrollbar thumb, in pixel units, in the direction parallel to the main scrollbar axis. The scrollbar will resize the thumb entity based on the proportion of visible size to content size, but no smaller than this. This prevents the thumb from disappearing in cases where the ratio of content size to visible size is large.
Implementations§
Source§impl Scrollbar
impl Scrollbar
Sourcepub fn new(
target: Entity,
orientation: ControlOrientation,
min_thumb_length: f32,
) -> Self
pub fn new( target: Entity, orientation: ControlOrientation, min_thumb_length: f32, ) -> Self
Construct a new scrollbar.
§Arguments
target- The scrollable entity that this scrollbar will control.orientation- The orientation of the scrollbar (horizontal or vertical).min_thumb_length- The minimum size of the scrollbar’s thumb, in pixels.
Trait Implementations§
Source§impl Component for Scrollbar
impl Component for Scrollbar
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for Scrollbar
impl FromReflect for Scrollbar
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Scrollbar
impl GetTypeRegistration for Scrollbar
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Scrollbar
impl PartialReflect for Scrollbar
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for Scrollbar
impl Reflect for Scrollbar
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Scrollbar
impl Struct for Scrollbar
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Scrollbar
impl TypePath for Scrollbar
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Scrollbar
impl RefUnwindSafe for Scrollbar
impl Send for Scrollbar
impl Sync for Scrollbar
impl Unpin for Scrollbar
impl UnwindSafe for Scrollbar
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Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
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Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
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